A visual system for media in motion.
Shape the signal.
Pulse carries a cinematic, digital-first identity from launch scene to working editor, mobile control surface, components, and states.
LIGHT
FOLLOWS
FREQUENCY.
Generic is a composition problem
ENERGY NEEDS A SYSTEM.
The generic side is polished, readable, and current. Pulse changes the visual grammar so expression comes from hierarchy and media behavior, not random neon decoration.
Create without limits.
Generate stunning visuals, collaborate with your team, and bring every idea to life.
MAKE THE IMAGE LISTEN.
Marketing surface
PULSE LANDING
The public surface opens inside the medium. The artifact carries the promise before feature copy enters.
Every sound can move the frame.
Map audio, motion, and live input into a visual system that remains editable after the performance ends.
ENTER THE INSTRUMENT →Route a live source or recorded track into the scene.
Map frequency ranges to scale, light, and motion.
Move between scenes without flattening the editable system.
Working surface
PULSE PRODUCT
The editor keeps the stage dominant while exposing a real interaction hierarchy: scene, mapping, timeline, and output.
MIRROR
Narrow interface
CONTROL THE PERFORMANCE, NOT THE EDITOR.
Pulse mobile becomes a live scene controller. The active visual, input level, next scene, and emergency stop remain legible at arm’s length.
- One live scene dominates
- Large, deliberate performance actions
- Signal and output state use color plus text
PHASE
MIRROR
INPUT 02 / AUDIO REACTIVEComponents and states
EXPRESSION WITH CLEAR CONSEQUENCES.
Controls stay legible under saturated color and fast decisions. State is communicated through labels, shape, and contrast, not glow alone.
ACTIONS / NAV
PS-01INPUT / ERROR
PS-02OUTPUT LOST AT 03:18.Display 01 stopped responding. Switch to the backup output or end the live session.
LOADING / EMPTY
PS-03COMPILING SCENE 04Mapping 7 controls and 2 live inputs.
Choose audio, motion, or camera input to make this scene respond.
MAP INPUT →